Archive for March, 2010

EQ 2 Inquisitor Guide-6.4.Player Crafted Equipment

Wednesday, March 31st, 2010

Player crafted jewelry for items that are missing and hex dolls should be
purchased (Pristine Discord Imbued Linen Hex Doll for Tier 5) provide +12 wisdom each
and cast debuffs on mobs. These debuffs are long cast but can be cast while moving.
Player crafted wands are also helpful for soloing the new instances, as they also do not
require power to cast.

EQ 2 Inquisitor Guide-6.3.Dropped Equipment

Tuesday, March 30th, 2010

Of note are the new items in the Splitpaw Saga, much of it is easily soloable, and
they are moving to putting more class specific stats on items. The Nightblood armor
dropped in EL has quite a bit of wisdom on it and will easily last you into your mid 40s.
From raid targets, there is the Band of Shimmering Spirit (can drop from Darathar) and
Runed Combine Talisman for Battlement of the Mind (more power regen usually drops in
Deserted Mines), and Rallosian Chestplate and Rallosian Chestguard are good wisdom
items for Inquisitors. Rubicite Platemail (fabled gear) that drops in Spirits of the Lost has
excellent stats for an Inquisitor and it’s a good set to aim for.

EQ 2 Inquisitor Guide-6.2.4.Other Helpful Items

Monday, March 29th, 2010

There are other heritages you may want to complete for fun or status such as
Glowing Lightstone, Serrated Bone Dirk, Stein of Moggok, Fishbone Earring, and Evil Eye
bag (20 slot bag with 30% weight reduction.) There is a Robe of Invoker quest that is
started off random mobs in Feerott, but obtaining the drop is quite hard and now the
amount of power regeneration has been greatly reduced, so unless you get the quest
starter by accident, I wouldn’t camp this item. From raid targets, if you are in a fairly
organized raid guild you should be able to complete the Deception quest and obtain the
Prismatic Scepter of the Scale (Stamina +10, Wisdom +25, Ordination +2, Ministration +2,
Power +40). It is a very long and difficult quest but with the help of guild mates you can
complete it. Ordination and Ministration cause you to cast healing spells as if you were
two levels higher, so level 52 at level 50. Treedin’s Mystical Symbol also drops from
completing the Tower of Draftling access quest and is a good wrist/neck item. Ancient
Slayer’s Ring of Wisdom is a fairly easy quest to do at the mid levels and has a lot of
wisdom.

EQ 2 Inquisitor Guide-6.2.3.Heritages

Sunday, March 28th, 2010

Best Items for Inquisitor
Item Starter
Manastone Stiletto’s Orders (dropped from Stiletto in Thundering Steppes by
Shrine of Decay / gnoll area)
Flowing Black Silk
Sash
Antonica, Old Man Yoru in Windstalker Village
Hierophant’s Crook Rukir Pineleaf in Rivervale, house surrounded by Nightbloods
Golden Efreeti Boots Charley Ashlash in Lavastorm (need to speak Goblin Language)
Guise of the Deceiver “a tiny note” from a box in Nektropos Castle basement storage
Legendary
Journeyman Boots
Antonica, bridge to North Qeynos – Cru Naseto
Screaming Mace “An Ill-fasted clerics journal” from Agony near Temple of Cazic
Thule in Feerott. Rare spawn, rare drop.
Torbrin’s Mystical
Eyepatch
Master T’Lys in Everfrost location -83, -19, -82 (not always up)
Glowing Black Stone This quest starts from Scholar Al’Quylar behind Oracle Tower in
Antonica (-1039, 14, -665)
Manastone
This quest is fairly long and difficult, but it is an excellent item to have for groups
and raids. At level 50 it grants 262 power for 690 health in 1 second of cast time and 1
minute reuse, and this health loss can be countered via reactives.
Flowing Black Silk Sash
There are a few new items in game better for priests but not many. You will likely
wear this belt for a very long time unless you are a heavy raider. The haste portion of the
belt does work on our auto attack as well, since we cannot use Zealotry on ourselves to
haste due to the stun.
Hierophant’s Crook
If you start the quest around the time you are leveling in Rivervale you will not
have trouble completing this quest. It is very good back up weapon for when AoE damage
is acceptable and for farming low level mobs. Once I got this weapon it was my main
weapon for quite some time.
Golden Efreeti Boots
This quest is extremely long and you will need the help of friends, but it is well
worth the effort. They have Flowing Thought V on them a 5 power per tic of both in and
out combat power regeneration. There are not any shoes for priests at this time in game
that compare.
Guise of Deceiver
Not useful if you are a Dark Elf unless you love questing or are working on status
points, but for non Dark Elf races this item gives the ability to transform in to a Dark Elf.
Legendary Journeyman Boots
This quest will require the help of a 25 scout or 39 level warden to evacuate at the
end of each run for Thundering Steppes and Nektulos Forest. The others are straight
forward, and you can always practice the runs a few times and fail at no penalty. For the
final run I suggest getting Spirit Totem of the Wolf to speed you up if you do not have
pathfinding or Spirit of the Wolf. You will basically switch between these shoes for non
combat times to the Golden Efreeti Boots during combat for power regeneration.
Screaming Mace
This weapon is excellent, but the quest is long and difficult. Expect to be doing this
one for a while. The weapon procs power back to you as you melee, and aside from the
Prismatic hammer, you will not replace this weapon. Just be prepared for needing lots of
help and long camp times.
Tobrins’s Mystical Eyepatch
This is a very nice item for the stats and the effect (See Invisible), the quest isn’t
terribly hard or long, just a few camps, although I actually had to camp the quest giver for
quite a long time.
Glowing Black Stone
This quest is fairly straightforward and although there are a few replacements, this
is a quality item for the stats it gives even after its grey.

EQ 2 Inquisitor Guide-6.2.2.Level 20 Armor Quests

Thursday, March 25th, 2010

Visit Dyric Pyre in East Freeport to begin your armor quests. At this stage in the
game it might be a bit difficult to finish all six without the help of a mentored high level
player or two, but the rewards are actually quite decent and result in a unique look for
boots, gloves, bracer, arms, legs and chest. I wore my armor for quite a few levels, but if
you find yourself having trouble completing them, move on and find a crafted or dropped
item on the broker. If you do get in some pickup groups in the Freeport they will probably
working on these quests.

EQ 2 Inquisitor Guide-6.2.1.Beginner Gear

Wednesday, March 24th, 2010

Much of the armor at this level isn’t helpful so put on items that you find in chests
while leveling that you can wear. If you complete many of the racial hometown quests
(remember you can complete any of these in Freeport / Qeynos), you will often receive a
small weapon, ring or jewelry item. Sell what you can’t use and equip the rest for the
meantime.

Everquest 2 Inquisitor Guide–6. Equipment 6.1. Introduction

Wednesday, March 24th, 2010

Itemization is EQ2 is being done on a slow steady pace. When the game came
out, items were randomly generated, and most of everything had the same look as well as
stats for each class of armor (plate, chain, light and very light armor). Slowly but surely
handcrafted and class specific armor is being put into game via contested mobs and the
new zones in Splitpaw Saga and Bloodlines Chronicles. I spent most of my time leveling
with pretty terrible gear because it was at the beginning of the game, but I did concentrate
on my spells and the occasional item that had high wisdom, power or power regeneration.

Everquest 2 Inquisitor Guide-Grouping-2

Tuesday, March 23rd, 2010

Everquest 2 Inquisitor Guide
Runnyeye in Enchanted Lands. Runnyeye has many item and book quests and the Lore
and Legend Evil Eye book can be found deep within. Also, there are new armor items for
all classes. There is a breastplate quest that starts by touching a cauldron that asks you to
kill 200 goblins – a very easy task in Runnyeye. There is also a leg armor quest started by
touching a hanging eye deep within the dungeon. Nektropos castle is related to many
heritage quests (Ghoulbane, Fishbone earring, and Guise of the Deceiver) and is a blast
for an organized group. It can take several hours to fully clear, but provides good loot and
experience. You can also just clear up to the sisters and kill them and return another day
after an 18 hour lockout.
Levels 35 – 39
Zones: Rivervale, Runnyeye, Obelisk of Lost Souls, and Splitpaw Saga
You will primarily be hoping between Rivervale and Runnyeye and at this level,
you will find many pick up groups and not really have to form your own. In general, I
stopped going to Runnyeye when I had finished the quests there that I wanted. Rivervale,
although technically a dungeon, is very easy to escape death. Splitpaw Saga instances
(Hideout, Alone in the Dark, Filtch’s Prank, Crawler’s and Group Arena.) Obelisk of Lost
Souls provides excellent chances for loot, but requires quite a bit of access quests and
camping to have entrance to all areas of the zone.
Levels 40 – 43
Zones: Rivervale, Obelisk of Lost Souls, Tower of Draftling, and Cazic Thule
You can advance to the more difficult areas of Rivervale (lamias and the bees
outside of Tower of Draftling) and exploring deeper into the Obelisk of Lost Souls. I
leveled mainly at Cazic Thule during these levels, and you can even do dungeon crawling
and begin the Heart of Fear access and gain updates for the Screaming Mace heritage
quest. Tower of Draftling, which also requires access quests, is good for questing the fairy
languages and you can grab the Lore and Legend Bixie book here. Tower of Draftling
access is required to complete the Hierophants Crook quest, so it’s useful on multiple
levels.
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Everquest 2 Inquisitor Guide
Levels 44 – 50
Zones: Permafrost, Solusek’s Eye, and Cazic Thule
If you gained access to Sanctum of Fear you can enter this zone and receive some
pretty rare rewards and good experience. You will need a solid group with time to clear for
several hours. Most of your grouping will be in Permafrost for pickups and Solusek’s Eye
for tailored groups. Permafrost has quite a few book quests to complete and a nice
necklace quest that gives you some goals to complete while leveling. Careful of Vision of
Vox if she is up, as getting your shard back if she gets a hold of you is very risky. There
are some group x2 named here that need 2 groups (Alangria, Knubb) and some that can
be done with a solid group of 1 + a few friends, andoccasionally even one solid group
(Gyrok Deepfreeze, Commander Keg, Kerhn Chillwind, Ador Frigidbeard.) For Solusek’s
Eye, I suggest getting some friends to help you reach there the first time, and then use the
wheel portal on the ground outside to port yourself back to the entrance. You can hop
back on the wheel in the temple near the entrance and now you can easily get to the
entrance of Solusek’s Eye. Once in Solusek’s Eye you are now in for better experience
and a less crowded zone. Depending on your group make up, you can venture quite deep
into Solusek’s Eye and kill fire giants and efreeti for good experience. This place is huge,
so if you were having crowding issues in Permafrost you will be happy. This is also home
to the Bastion of Flames instance, which requires your group to hop back and forth over
moving platforms in lava. The instance requires a fairly long access quest started near the
glassblower room. There are a few named to watch out for here as well, but some x2 and
named (Darkcoil, The Black Queen, The Castigator, The Incubator) and x4 group mobs
you don’t want to mess with (Lord Nagalik, Lord Nafagen).
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Everquest 2 Inquisitor Guide-Grouping-1

Monday, March 22nd, 2010

The Inquisitor is typically a main healer, but can also serve as back up healer or
utility character. The far majority of groups will be asking you to be the sole and/or main
healer.
5.1.1. Main Healer
This is the typical role you will play in a group. Prep the group by passing out
Divine Awakenings for resurrect and putting up your group HP buff and Defense lines.
Place the single target hit point buffs on the main and secondary tanks and yourself. If
there is no secondary tank feel free to pick someone who has a chance of gaining aggro.
Just before pull, cast Act of Belief/Faith to increase group DPS. Get a feel for the group
during the first few pulls and if power is an issue make sure you have good food/drink
items and be more conservative with power by only casting minimal debuffs and using
reactives. If the group is sailing easily through the encounters, feel free to apply the
debuffs heavily and use some damage abilities. If the encounter is well suited to your
group, but you find the tank is tank or a group member is taking a lot of damage on
incoming, use a group reactive just before pull and a single target reactive upon incoming.
Remember to use Radiance, Evidence of Faith, Flagellant, Disorient and Redemption in
situations where things aren’t going well. Typically your main reactive and the occasional
fast heal or big heal will be fine for keeping up the tanks. Unfortunately, since we do not
have any heal over time spells if your group members get damaged you must heal each
individually with direct heals or group heals. Often mages use spells that eat down their
health for power so work with them about how much they want to be healed.
5.1.2. Backup Healer and Damage Dealer/Increaser
Sometimes when there is more than one priest, you will be called on to act as back
up healer. This usually happens with another Inquisitor or Templar. When I do this role, I
keep an eye on group hit points and lay on the debuffs while completing HO’s and using
the Heretic’s Fate spell line. This isn’t a common role for Inquisitors, but we can fill in well
and above all, it’s fun. As usual keep up Act of Faith/Belief for extra damage, and when
you reach fifty, be sure to use Zealotry from time to time to increase melee damage.
5.1.3. Locations
One good thing about being an Inquisitor is, as a healer if a group has an opening,
they will likely need you. Healing in MMOs is almost always needed, but fairly rare. Before
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Everquest 2 Inquisitor Guide
heading out to level, be sure to pick up your level 20 armor quest from Dyric Pire in East
Freeport. This is a six part quest resulting in all of the left hand armor slots be filled except
for a helm. At the end of each quest you pick up the item and receive the next quest in the
series from Dyric. If your group is working on the quests, be polite and help others and
don’t leave until everyone gets something. If your group is of mixed faction or just wants to
grind experience, respect their wishes. If you do want to only work on the armor quests,
start your own group and let the members know your intentions. Do not be discouraged if
you are unable to complete the quests as there are quite good alternatives on the broker.
Levels 20 – 24
Zones: Nektulos Forest, Fallen Gate, Thundering Steppes, Splitpaw Saga and Edgewater
Drains
You will primarily be completing your armor quests in Fallen Gate, Nektulos Forest,
and Edgewater Drains with fellow Freeport players and other kind souls wishing to help
you complete them. Otherwise you will likely be roaming around Thundering Steppes in
groups seeking experience. You should be able to kill with anything from a duo to a full
group. You can start doing group instances in the Splitpaw Saga as well including
Hideout, Alone in the Dark, Filtch’s Prank, Crawler’s and Group Arena for experience and
loot.
Levels 25 – 30
Zones: Ruins of Varsoon, Thundering Steppes, and Splitpaw Saga
Varsoon’s is an excellent home from 25 to 30 with a good group. As you go in
deeper things get harder, but this dungeon is full of quests and named mobs to challenge
your group. This is by far one of the better done and varied dungeons in game. If you can’t
find or make a Varsoon’s group, I suggest doing a small group in Thundering Steppes at
the giants. Due to game population, it will be much easier to put a group together in
Thundering Steppes instead of Nektulos Forest. The same instances in Splitpaw Saga are
also scaled for these levels – Hideout, Alone in the Dark, Filtch’s Prank, Crawler’s and
Group Arena.
Levels 30 – 34
Zones: Ruins of Varsoon, Runnyeye, Nektropos Castle, and Splitpaw Saga
Varsoon’s starts becoming too easy to level, but it’s nice to stay here and finish all
of your quests in the early 30s. You will also start being able to head to a new dungeon –
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Everquest 2 Inquisitor Guide-Soloing-2

Sunday, March 21st, 2010

4.1.3. Locations
Levels 20 – 25
Zone: Nektulos Forest, Thundering Steppes, Splitpaw Saga, Edgewater Drains and Fallen
Gate
You will primarily be hunting the solo mobs in each zone while looking for group or
forming one. If your goal is to exp alone only, travel around the zone, try looking for
green/blue solo mobs and occasionally a green heroic ++. Before heading out to level, be
sure to pick up your level 20 armor quest. There are some hidden instance zones in TS as
well for solo experience if you can find them – (Pirates’ Hidden Stash levels 20-25 location
–90, 850, and The Rumbler Caves mid 20s levels south of Thundermist Village at location
550, 180.) Closer to home, quite a few quests in Nektulos Forest (Talisman Lost, Case of
the Missing Person) can provide decent solo experience. I highly recommend the new
Splitpaw zones as they were crafted for solo experience and they provide a good amount
of loot as well. Also, you can try the solo Splitpaw zones such as Harclave and Hideout
and even the solo arena for a challenge. Fallen Gate will be home to many of your armor
quests, and after a recent revamp this zone has quite a few solo encounters. Head to
Edgewater Drains to wrap up your remaining Armor Quests – if you can grab another
person for duo or trio this would grant much more safety. Edgewater Drains are located
though Thieves’ Way and Serpent Sewer.
Levels 26 – 30
Zone: Nektulos Forest, Thundering Steppes, Enchanted Lands, Zek and Splitpaw Saga
Nektulos Forest still has quite a few upper level quests at this level to solo
(Jonovan’s Endeavor at level 28, completing A Calling In the Forest for access to
Nektropos Castle, We Live for the Kill). There are the giants in both Thundering Steppes
and Nektulos forest, but they will likely require a group to kill. Thundering Steppes has the
Open Grave solo instance level 27 – 33 near location 1000, 807. I would also suggest
picking up the lore and legends quest for Centaurs in Thundering Steppes and the Treant
one in Nektulos Forest for additional chances for quest experience. If you have access to
Zek before you gain automatic access at 30, I suggest hitting the docks in EL and
completing the quests offered there. The Augur at the docks was placed there especially
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Everquest 2 Inquisitor Guide
for soloers. Stay mainly near the beach as moving in farther there are higher level and
aggressive monsters. Similarly, if you have access to Zek there are quite a few solo
opportunities at the entrance and quests that start from items and the docks. Splitpaw solo
instances scale for these levels as well – Harclave, Hideout, Solo arena.
Levels 31 – 35
Zones: Enchanted Lands, Splitpaw Saga, Bloodlines Chronicles, Zek and Splitpaw Saga
Mostly spend time in Enchanted Lands killing the rats and the turtles, I often spent
a lot of time in EL with small groups of 2-3 members roving around completing quests.
Also, there is the Cave of Wonder (level 33 – 38 near 425, -857), Sullon Mines (level 33-
38and Tallon Hording Halls (level 29 – 34) in Zek for solo instances. Again, Harclave,
Hideout and Solo Arena in the new Splitpaw Expansion pack is a good choice. D’Morte
Burial Chambers (level 31 – 36) in the Bloodline Chronicles Adventure pack just speak to
Inspector Dano near the D’Morte entrance and choose the Alone version. Dire Hollow is
south of the river near Inspector Dano. Also, for Inquisitors, an excellent opportunity is to
camp Nightblood Scourges in northeast Enchanted Lands for a +WIS heavy armor
(Nightblood set), and be sure to grab the book for these in Rivervale for the Lore and
Legends series at the Loom house.
Levels 36 – 40
Zones: Enchanted Lands, Feerott, Rivervale, Splitpaw Saga, and Bloodlines Chronicles
Continue killing Nightbloods in EL for that +WIS armor set, and begin moving
around Rivervale for solo experience. Careful with aggro in Rivervale, but just about
anything can be run off in this zone. Underrot Caves (level 35 – 40) in the Bloodlines
Chronicles can be reached by getting the alone version of the quest from Inspector Dano
near the D’Morte Burial Chambers and heading south down the river. For solo instances,
head to The Dark Den (level 37 – 43) at location –140, – 244 in Zek, and Cavern of
Tangled Weeds (level 37 – 43) at location –645, – 720 in the Enchanted Lands. After
gaining auto access to Feerott at 35, there is an upper 30s instance in Feerott called the
Cleansing of the Cove that begins with access quest granted from Marshara Tiogran or
Tarin Varinblade.
Levels 41 – 45
Zones: Everfrost, Lavastorm, and Splitpaw Saga
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Everquest 2 Inquisitor Guide
Splitpaw Saga solo instances are ever present, and you can begin fighting in the
more dangerous areas of Everfrost and Lavastorm. For Lavastorm, I would stay at the
entrance mainly and kill Magma Wormlings. The rest of the zone is far more dangerous
and you will not net much gain from exploring at these levels. For Everfrost, you can start
out killing Resonating Echoes (wisps) and the Ice Frights (skeletons) just past the water to
the east in a cave. Avoid the Primal Frostfins (sharks), especially Dreadwake^^^, and the
Glacial Constructs (ice golems) for now. Eventually you can probably solo these with good
gear. You can reach a lower 40s solo instance by speaking to a fallen barbarian in
Everfrost around location 180, -520 to begin an access quest.
Levels 46 – 50
Zones: Everfrost and Splitpaw Saga
Since this is the last five levels of the game curently, the choice here is the most
limited by far. Splitpaw Saga solo instances scales well to level 50 (this is where I farm
cash lately). For Everfrost, your best chance is to grab a partner (preferably a tank) and
kill the constructs for cash (Rubicite sometimes drop from these guys). There are also
some solo mobs on islands past the giant’s cave; however, this can be a death run so
grabbing someone for safety/invisibility is advisable.