<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>kal online geons net game guides</title>
	<atom:link href="http://www.kalonlinegeons.net/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.kalonlinegeons.net</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Sat, 29 May 2010 05:24:00 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Everquest 2 Inquisitor Guide-chapter001</title>
		<link>http://www.kalonlinegeons.net/?p=211</link>
		<comments>http://www.kalonlinegeons.net/?p=211#comments</comments>
		<pubDate>Sat, 29 May 2010 05:24:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.kalonlinegeons.net/?p=211</guid>
		<description><![CDATA[Everquest 2 Inquisitor Guide   
10. Appendix: Helpful Sites
10.1.  www.eq2map.com
EQ2 map is a community project and utility that allows player drawn maps and
points of interest directly into the EQ2 UI map system. Anyone can upload points of  interest or help develop maps for the utility. As a player, having these maps are [...]]]></description>
			<content:encoded><![CDATA[<p>Everquest 2 Inquisitor Guide   </p>
<p>10. Appendix: Helpful Sites<br />
10.1.  www.eq2map.com<br />
EQ2 map is a community project and utility that allows player drawn maps and<br />
points of interest directly into the EQ2 UI map system. Anyone can upload points of  interest or help develop maps for the utility. As a player, having these maps are quite  helpful as they are routinely updated and contain quite a bit of quest and monster  information. EQ2 map is condoned by SOE so there is no issue there. </p>
<p>10.2.  www.eq2interface.com<br />
Another helpful site, the EQ2 interface site has many player made UI<br />
modifications. Some modifications are piecemeal while others re-skin the entire  functionality of the EQ2 UI from start to finish. Some Uis are of higher quality and maintain  patch frequency more often than others, but as a whole the site is excellent and the  forums contain many helpful individuals for newbies to UI modding to expert developers  alike. Like EQ2 map, EQ2 interfaces is condoned by SOE. </p>
<p>  Copyright  2006.<br />
EverQuest is a Registered Trademark of Sony Online Entertainment</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kalonlinegeons.net/?feed=rss2&amp;p=211</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Everquest 2 Inquisitor Guide-chapter002</title>
		<link>http://www.kalonlinegeons.net/?p=210</link>
		<comments>http://www.kalonlinegeons.net/?p=210#comments</comments>
		<pubDate>Sat, 29 May 2010 04:39:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.kalonlinegeons.net/?p=210</guid>
		<description><![CDATA[Everquest 2 Inquisitor Guide   
** Items you should keep as they are useful to an Inquisitor and do not currently
have equivalent dropped/crafted equipment upgrades in some cases.
]]></description>
			<content:encoded><![CDATA[<p>Everquest 2 Inquisitor Guide   </p>
<p>** Items you should keep as they are useful to an Inquisitor and do not currently<br />
have equivalent dropped/crafted equipment upgrades in some cases.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kalonlinegeons.net/?feed=rss2&amp;p=210</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Everquest 2 Inquisitor Guide-chapter003</title>
		<link>http://www.kalonlinegeons.net/?p=209</link>
		<comments>http://www.kalonlinegeons.net/?p=209#comments</comments>
		<pubDate>Sat, 29 May 2010 04:26:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.kalonlinegeons.net/?p=209</guid>
		<description><![CDATA[Everquest 2 Inquisitor Guide   
repurchase a heritage you can do so. Selling is not permanent.  The following is a listing  of prices for heritages: 
Price  Item Name
 Difficulty
5g  Greater Lightstone  Potentially long camp times
5g  Dwarven Workboots  Long harvest and camp times
20g  Glowing Black Stone*,**  [...]]]></description>
			<content:encoded><![CDATA[<p>Everquest 2 Inquisitor Guide   </p>
<p>repurchase a heritage you can do so. Selling is not permanent.  The following is a listing  of prices for heritages: </p>
<p>Price  Item Name<br />
 Difficulty<br />
5g  Greater Lightstone  Potentially long camp times<br />
5g  Dwarven Workboots  Long harvest and camp times<br />
20g  Glowing Black Stone*,**  Medium difficulty<br />
20g   Polished Granite Tomahawk*  Medium difficulty and requires Giant<br />
language.<br />
20g  Shiny Brass Halberd  Long camp at end of quest<br />
20g   Fishbone Earring  Medium difficulty<br />
20g  Guise of the Deceiver  Long camp times but easy to complete<br />
12s  Manastone*,**<br />
 Difficult and you will need others&#8217; help<br />
20g Ghoulbane<br />
 Very difficult<br />
20g  Bag of Sewn Evil Eye**  Easy<br />
60g  Crown of King Tranix  Long camps, difficult even at 50<br />
60g   Serrated Bone Dirk  Very easy<br />
60g  Short Sword of Ykesha  Medium difficulty, long camps, and requires<br />
help<br />
0c  Stein of Moggok*  Easy<br />
20g   Shiny Brass Shield  Easy, requires others&#8217; help<br />
60g   Tobrin&#8217;s Mystical Eyepatch**  Easy, long camps<br />
60g   Hierophants Crook  Easy<br />
60g  Bone Bladed Claymore*  Easy<br />
60g   Flowing Black Silk Slash**  Easy, requires others&#8217; help<br />
60g  Golden Efreeti Boots**  Long,very difficult and requires others&#8217; help<br />
60g Legendary Journeyman Boots**  Easy </p>
<p> * Has production costs such as harvesting rares or crafted items. Example: Bone<br />
Bladed Claymore requires a harvested Ebon Cluster (worth at least 1 platinum depending  on server economy.)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kalonlinegeons.net/?feed=rss2&amp;p=209</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Everquest 2 Inquisitor Guide-chapter004</title>
		<link>http://www.kalonlinegeons.net/?p=208</link>
		<comments>http://www.kalonlinegeons.net/?p=208#comments</comments>
		<pubDate>Fri, 28 May 2010 05:48:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.kalonlinegeons.net/?p=208</guid>
		<description><![CDATA[Everquest 2 Inquisitor Guide   
this happens. Tailors also make Hex dolls for all classes that provide items for use in the  activatable slots and bags for player storage. They are enjoying some profits from this as  these recipes were added with the Bloodline Chronicles adventure pack. The same issues  plague [...]]]></description>
			<content:encoded><![CDATA[<p>Everquest 2 Inquisitor Guide   </p>
<p>this happens. Tailors also make Hex dolls for all classes that provide items for use in the  activatable slots and bags for player storage. They are enjoying some profits from this as  these recipes were added with the Bloodline Chronicles adventure pack. The same issues  plague jewelers C if only more players had high quality armor choices for jewelry. Jewelers  can make some money by making scout abilities though, but this also shares the same  issues that sages and alchemists have above. Carpenters are unique and SOE has  admitted they need to work on ways for making housing items more desirable for players  to consume. In addition, carpenters have no consumables to make. Both furnishings and  boxes can be traded between players and resold so that lessens the need for their items.  Aside from rent status reduction, many players do not need or use furnishings C if they  even keep a residence at all. Currently much of EQ2 housing is for roleplay and fun and  many players do not choose to engage in home decorating. Perhaps in future expansions  if there are adventure related bonuses to housing players will begin using Carpenter  services more. </p>
<p>9.1.4.  Harvesting<br />
Harvesting is a good occupation for someone with lots of time and patience. The<br />
benefits of harvesting include being able to AFK at a moments notice, needing zero  preparation time to start (often can be done before raids or while waiting on a group), and  at many levels it&#8217;s a very safe activity. You will make the majority of your profit from mining  rares for each tier, and once your harvesting skill is maxed (currently tier 5), most of your  profit will come from T4 and T5 rares. You can also make money while skilling up your  harvesting by saving stacks of things that sell well on the auction house. Do a little  research for what to sell on the auction house or ask crafters on your server to broker a  deal with you. Also, if you plan on crafting, saving stacks of often used components will  net yourself more money. With harvesting, the more patience you have and the more you  make use of the auction house and other players it will greatly increase your profits. </p>
<p>9.1.5.  Heritages<br />
Heritages can also be sold to vendors in addition to residing in inventory or being<br />
mounted on display in your house. As a one-time source of income, especially for items  that cannot be used by a priest, heritages are quite lucrative. Also, note that all heritages  can be repurchased from Shady Swashbuckler XVIII near Nektulos Forest docks. While  there is a hefty profit for Shady out of the deal, if you find later in your career you wish to</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kalonlinegeons.net/?feed=rss2&amp;p=208</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Everquest 2 Inquisitor Guide-chapter005</title>
		<link>http://www.kalonlinegeons.net/?p=207</link>
		<comments>http://www.kalonlinegeons.net/?p=207#comments</comments>
		<pubDate>Fri, 28 May 2010 05:11:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.kalonlinegeons.net/?p=207</guid>
		<description><![CDATA[Everquest 2 Inquisitor Guide   
items for situational use. Items such as imbued gear and bane weapons help both of  these classes. Typically many useful recipes come with each large content update for  these classes also. Just be aware that these two professions are often costly to raise to  tier 5. [...]]]></description>
			<content:encoded><![CDATA[<p>Everquest 2 Inquisitor Guide   </p>
<p>items for situational use. Items such as imbued gear and bane weapons help both of  these classes. Typically many useful recipes come with each large content update for  these classes also. Just be aware that these two professions are often costly to raise to  tier 5. </p>
<p>Good<br />
 Medium need classes also use consumables but due to market reasons,<br />
overcrowding or other factors they are more of a lowered need from the best. This  includes Provisioner, Woodworker, Jeweler, Sage and Alchemist. Some of the issues with  Provisioner are that many players do not pay top dollar to have the best food, many  players play without even using food or drink, and Provisioner crafting requires many sub  combines and long harvesting times. That being said, the new Splitpaw expansion has a  few soloing events that have been sparking interest in food with stats for health regen and  drink for power regen. In addition, Provisioners usually have the greatest numbers on  each server.<br />
Woodworker, Sage, and Alchemist share some of the profits from consumables.<br />
But due to scout arrows being sold in NPC stores and player made versions not being  different enough from their cheaper store bought counterparts, woodworkers have long  been requesting a way to make them reasonable cost for players to buy in quantity and  set them apart from the NPC arrows. Woodworkers do enjoy some profits from making  batons that Weaponsmiths share for melee classes and imbued wands for soloers  (particularly with the Splitpaw adventure pack). Sage and Alchemists are in great need at  the beginning of each major spell revamp either near a large game-affecting patch or at  the beginning of an expansion. But they suffer from not having much to sell that&#8217;s a  consumable. Once all people who can afford spells (for casters) from Sages and combat  arts (for melee) and inks (for both casters and melee) from Alchemists have what they  need in the form of Adept III abilities, the market tends to dry up for a period of time. Also  Apprentice IV recipes usually are of such similar quality to Adept 1 (dropped from mobs),  that most players buy the Adept 1 versions from the broker instead of Apprentice IV  versions. </p>
<p>Fair<br />
 Tailor, Carpenter and Jeweler are of a fair need for various reasons I will discuss.<br />
Tailor has a great deal of potential if very light and light armor sets for priests and mages  in future expansions are of high quality. They could easy move into the best category if</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kalonlinegeons.net/?feed=rss2&amp;p=207</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Everquest 2 Inquisitor Guide-chapter006</title>
		<link>http://www.kalonlinegeons.net/?p=206</link>
		<comments>http://www.kalonlinegeons.net/?p=206#comments</comments>
		<pubDate>Fri, 28 May 2010 04:41:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.kalonlinegeons.net/?p=206</guid>
		<description><![CDATA[Everquest 2 Inquisitor Guide   
levels by purchasing all your components from the auction house is a good way to take a  profit loss at the onset as well. Most people with some starting money view this as an  investment to reach the lucrative top end levels more quickly. However, if you [...]]]></description>
			<content:encoded><![CDATA[<p>Everquest 2 Inquisitor Guide   </p>
<p>levels by purchasing all your components from the auction house is a good way to take a  profit loss at the onset as well. Most people with some starting money view this as an  investment to reach the lucrative top end levels more quickly. However, if you have fewer  funds or merely want to save money, harvesting your own components and a hearty  attempt at selling your wares to players along the way is the best way to go. This is a  more time consuming approach, but you will likely save yourself money until you can  potentially save yourself a lot of money.<br />
The only issue to this approach is market saturation or slowness may cause you to<br />
still have to dispose of a great deal of your wares at NPCs (for some combines this is the  best option anyway.) But harvesting will always yield some cost reduction. Each faction  (Qeynos and Freeport) have their own crafting and trading channels you can use to help  market your wares and work with other players. Also, each server has a marketplace  forum on the EQ2 official forums you can use to announce your new business.<br />
As far as selecting a craft, first and foremost do something you enjoy. While it is<br />
true that some crafts are more lucrative at this time, you will be stuck with this profession  for a long time C including all the changes that will inevitably come to each. Currently,  crafts that involve making consumable items are the most profitable. I will discuss why  each profession is or is not the most profitable at this time, so that if the economy  changes, you can figure out why a certain profession may become more profitable with  patch changes and expansions. Getting out ahead of the crowd on a new change will  likely net you large sums of money in a relatively short amount of time with less effort. For  example, if you noted a new expansion has crafting recipes for your craft related to a new  important quest, and then made sure you were the first to have the recipes and  advertising to adventurers at reasonable prices could result in good profits. You can check  information for your server about the number of level 50 crafters in your chosen profession  at  http://eq2.strobe.org/simplefinder/. This should help in determining which classes are  overcrowded. In addition, www.eqtraders.com is a good resource for all crafting  information. </p>
<p>Best<br />
  The best are usually Armorer and Weaponsmith due to the need for attunable<br />
gear. There are many melee classes in EQ2 and all of them are gear dependent. Often  even raiding guild participants will buy gear to temporarily boost stats while waiting on that  specific weapon or armor to drop. Since armor is attunable, this leads to good profits.  Many of the top tier plate items are worn for long periods of time until contested raid  targets drop replacements. Also, many melees like to have several sets and back up</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kalonlinegeons.net/?feed=rss2&amp;p=206</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Everquest 2 Inquisitor Guide-chapter007</title>
		<link>http://www.kalonlinegeons.net/?p=205</link>
		<comments>http://www.kalonlinegeons.net/?p=205#comments</comments>
		<pubDate>Fri, 28 May 2010 04:07:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.kalonlinegeons.net/?p=205</guid>
		<description><![CDATA[Everquest 2 Inquisitor Guide   
and some are repeatable. Enchanted Lands has a few instanced zones as well for soloers  providing an opportunity for loot.
Grouped
Runneye, Rivervale and Nektropos castle all can be farmed for loot through named
mobs like Shakey, Blightwhip, Drina the Mess Cook, The Cerebus, Swine Lord, and the  sisters of [...]]]></description>
			<content:encoded><![CDATA[<p>Everquest 2 Inquisitor Guide   </p>
<p>and some are repeatable. Enchanted Lands has a few instanced zones as well for soloers  providing an opportunity for loot.<br />
Grouped<br />
Runneye, Rivervale and Nektropos castle all can be farmed for loot through named<br />
mobs like Shakey, Blightwhip, Drina the Mess Cook, The Cerebus, Swine Lord, and the  sisters of Nektropos. There are many items and chests that drop off of mobs in Rivervale  that are rare enough that players would pay handsomely for on the broker. </p>
<p>Levels 40-50<br />
Solo/Duo<br />
At this level many of the instanced and access zones provide excellent<br />
opportunities for loot and having a partner will speed things up quite often. At 50, though  there is much an Inquisitor can do solo in the game for money. Many players farm Keeper  of Nihility for loot/master spells and farm ?&#8217;s in Obelisk of Lost souls for enchanted bones  and glowing shards. Just keep in mind on some servers these two activities are highly  popular and may have overcrowding. Harclave in Splitpaw easily can run 40g to 1pp+ per  run because of dropped loot and potential of Master spells. In Everfrost, I often farm the  mammoths, valkyries, and polar bears for dropped sellable items and some chest loot C  just be on look out for Tundra Jack and do not aggro the Tundra Terrors.  </p>
<p>Grouped<br />
  Nektropos castle part 2.0 with a full group has a good chance at unique loot to sell  to players as well as a good chance at Master spells. Permafrost and Solusek&#8217;s Eye are  good places for a group to farm named and general loot. Solusek&#8217;s in particular is often  empty. Miragul&#8217;s Menagerie also is a good instance for a group to farm for a chance at a  metal chest. Group Arena, Hideout, Crawlers, Alone in the Dark and if you are  adventurous the x2 group raid are good sources of loot as well. At 50, performing writs at  the same time as farming in Everfrost and Lavastorm will allow you to gain personal status  while farming.  </p>
<p>9.1.3.  Crafting<br />
Crafting is a long-term option for making money. Typically you will not make<br />
money until you reach the top tier of crafted gear (currently tier 5). Up until then you can  break-even or make a small profit depending on your tactics. Racing through crafting</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kalonlinegeons.net/?feed=rss2&amp;p=205</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Everquest 2 Inquisitor Guide-chapter008</title>
		<link>http://www.kalonlinegeons.net/?p=204</link>
		<comments>http://www.kalonlinegeons.net/?p=204#comments</comments>
		<pubDate>Thu, 27 May 2010 05:33:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.kalonlinegeons.net/?p=204</guid>
		<description><![CDATA[Everquest 2 Inquisitor Guide   
areas of Freeport and Qeynos, some are worth more gold than others. Use an online  quest guide with a rating system such as eq2.ogaming.com or eq2.allakhazam.com and  look for quests with good rewards so you can make money as well as gain experience.
Grouped
  There really is [...]]]></description>
			<content:encoded><![CDATA[<p>Everquest 2 Inquisitor Guide   </p>
<p>areas of Freeport and Qeynos, some are worth more gold than others. Use an online  quest guide with a rating system such as eq2.ogaming.com or eq2.allakhazam.com and  look for quests with good rewards so you can make money as well as gain experience.<br />
Grouped<br />
  There really is not need for much grouping at these levels unless invited to a  dungeon like Blackburrow or Wailing Caves. Keep in mind that at this level many players  are new and will have a tough time taking out the named in these areas so its probably  more efficient money-wise to solo. </p>
<p>Levels 20-30<br />
Solo<br />
 Soloing quests, low level heritages and solo mobs both in Thundering Steppes and<br />
Nektulos Forest. There are also new quest NPCs near the docks in both zones that  provide money and experience as well. Both Harclave and Hideout provide good solo  opportunities in the Splitpaw Adventure pack. Harclave I highly recommend C it can be  done at any level from 20 C 50 solo and by killing all mobs in zone you can make a lot of  money.<br />
Grouped<br />
  During these levels you can level in Stormhold and Fallen Gate for some named  and quests. I also suggest the new Splitpaw zones for money. Group arena, Hideout,  Filtch&#8217;s Tricks, Alone in the Dark groups and small groups and have lots of vendor sellable  dropped loot. Around late 20s you can start going to Ruins of Varsoon and killing the<br />
many named there for money as well. There are some named in the Freeport sewers  such as Edgewater Drains and some quests that drops from items that are repeatable for  coin and experience. Cauldron Hollow also has some good quests and challenges for 25+  groups that will provide good loot rewards. </p>
<p>Levels 30-40<br />
Solo<br />
 Soloing quests and mobs are good especially in Enchanted Lands and Zek, Orcish<br />
Wastes. Try to coordinate quests with things to kill for money for even more efficiency.  The Enchanted Lands have quite a few quest NPCs at the docks that also give rewards,</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kalonlinegeons.net/?feed=rss2&amp;p=204</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Everquest 2 Inquisitor Guide-chapter009</title>
		<link>http://www.kalonlinegeons.net/?p=203</link>
		<comments>http://www.kalonlinegeons.net/?p=203#comments</comments>
		<pubDate>Thu, 27 May 2010 05:13:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.kalonlinegeons.net/?p=203</guid>
		<description><![CDATA[Everquest 2 Inquisitor Guide   
9.  Money Making Suggestions
9.1.1.  Introduction
Since the game has started, the economy has changed quite drastically. From a
few clever secrets gleaned in beta by a few enterprising individuals having the most  money in EQ2, to changing tradeskills to be more difficult and removing the clever  secrets, [...]]]></description>
			<content:encoded><![CDATA[<p>Everquest 2 Inquisitor Guide   </p>
<p>9.  Money Making Suggestions<br />
9.1.1.  Introduction<br />
Since the game has started, the economy has changed quite drastically. From a<br />
few clever secrets gleaned in beta by a few enterprising individuals having the most  money in EQ2, to changing tradeskills to be more difficult and removing the clever  secrets, most players have trouble getting lots of money in EQ2. Now with the advent of  Splitpaw and new content, that is starting to change. I suggest most players find a  comfortable combination of farming and harvesting, and above all find an activity you like.  If you can kill several birds with one stone by leveling, completing quests, killing named  monsters and make money all at once, so much the better. With a little creativity and  variety you can do this quite well in EQ2.<br />
If you are lucky enough to have a solid group of friends, I suggest farming<br />
instanced zones such as Nektropos Castle 1.0 and 2.0, Splitpaw group zones, and  Obelisk of Lost Souls. The first two zones being instanced will assure your group of  treasure and the last often is obscure enough that not many go there to make money. If  Obelisk of Lost Souls (especially the Keeper of Nihility and the ?&#8217;s) are fairly overcamped,  don&#8217;t despair, just find somewhere else to go.<br />
  For the more solo oriented player, I suggest harvesting ?&#8217;s and the occasional rare  while doing the solo zones in Splitpaw, Harclave and Hideout. Also as I mentioned get into  doing writs and farm zones appropriate to your level for normal drops and just above all  keep things you find. In general, I vendor corpse loot consisting of items and stuff like  blood vials, hair, bones etc, even though some items are rare and belong on the broker,  most items will not sell in a timely manner and it will be more profitable to sell them to a  vendor. Spells I usually vendor, but again, some are not rare enough to bother selling on  the broker and I vendor those as well.  </p>
<p>9.1.2.  Hints by Level<br />
Levels 10-20<br />
Solo<br />
  At these levels you will not have much cash, but at the same time most spells and  gear are quite temporary compared to other levels so your needs will be lessened. Save  everything you find on monsters for selling to NPCs. Make sure to pick up a few bags so  you can keep even more loot. When you are done using ?&#8217;s for collection quest  experience, sell the left-overs on the broker. There are a great many quests in the racial</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kalonlinegeons.net/?feed=rss2&amp;p=203</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Everquest 2 Inquisitor Guide-chapter010</title>
		<link>http://www.kalonlinegeons.net/?p=202</link>
		<comments>http://www.kalonlinegeons.net/?p=202#comments</comments>
		<pubDate>Thu, 27 May 2010 04:31:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.kalonlinegeons.net/?p=202</guid>
		<description><![CDATA[Everquest 2 Inquisitor Guide   
Seafury Bucaneers
Faction Level  Item
 Initiate: Seafury Buccaneers (a furniture / title item)
Amiable
an ornate weapon holder vase (furniture item)
a navigation wheel stand (furniture item)
a stabbed skull (furniture item)
 Member: Seafury Buccaneers (a furniture / title item)
Kindly
seafury leather boots (armor / clothing item)
seafury leather gloves (armor / clothing item)
seafury leather [...]]]></description>
			<content:encoded><![CDATA[<p>Everquest 2 Inquisitor Guide   </p>
<p>Seafury Bucaneers<br />
Faction Level  Item<br />
 Initiate: Seafury Buccaneers (a furniture / title item)<br />
Amiable<br />
an ornate weapon holder vase (furniture item)<br />
a navigation wheel stand (furniture item)<br />
a stabbed skull (furniture item)<br />
 Member: Seafury Buccaneers (a furniture / title item)<br />
Kindly<br />
seafury leather boots (armor / clothing item)<br />
seafury leather gloves (armor / clothing item)<br />
seafury leather pants (armor / clothing item)<br />
seafury leather shoulder pads (armor / clothing item)<br />
seafury leather skullcap (armor / clothing item)<br />
seafury leather tunic (armor / clothing item)<br />
seafury leather wristguards (armor / clothing item)<br />
a small figurehead (furniture item)<br />
 Officer: Seafury Buccaneers (a furniture / title item)<br />
Warmly<br />
seafury officer boots (armor / clothing item)<br />
seafury officer gloves (armor / clothing item)<br />
seafury officer pants (armor / clothing item)<br />
seafury officer shoulder pads (armor / clothing item)<br />
seafury officer skullcap (armor / clothing item)<br />
seafury officer tunic (armor / clothing item)<br />
seafury officer wristguards (armor / clothing item)<br />
a mounted shark&#8217;s head (furniture item)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kalonlinegeons.net/?feed=rss2&amp;p=202</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
